Published inVirgo RisingAbout lightness in gamesFrom Calvino to games that makes a point of being light, to my desire to see more things like these.Jun 22, 2021Jun 22, 2021
Published inVirgo RisingThe Tiger’s den problemOr, why we still deal with a very toxic way of thinking.Apr 12, 2021Apr 12, 2021
Published inVirgo RisingAbout teaching gamesSome notes on the games MA I run at Goldsmiths and on my teaching philosophy.Apr 6, 20211Apr 6, 20211
Published inVirgo RisingStar Signs as Game MakersSorry this is silly and deviates a bit from the usual tone of this blog. But sometimes being silly might be the gateway for understanding…Jul 4, 2020Jul 4, 2020
Published inVirgo RisingA letter to a young game creatorThis is the first of a series of letters I’m writing right now. They are, quite obviously, inspired by Rainer Maria Rilke’s Letters to a…Jun 8, 2020Jun 8, 2020
Published inVirgo RisingStreet Photography and Making GamesHow photography can help game designApr 24, 2020Apr 24, 2020
Published inVirgo RisingLoom, when music is the messageA game that shows why games are a languageApr 16, 2020Apr 16, 2020
Published inVirgo RisingAnimal Crossing in the age of social distancingWhy Animal Crossing is such an important game in the midst of the COVID-19 outbreak?Apr 7, 20201Apr 7, 20201
The Human PublisherBetween the idea and the reality Between the motion and the act Falls the shadow. (T.S. Eliot)Dec 7, 2016Dec 7, 2016